![]() "The best metaphor for making a launch title is it's like driving a race car while the car is still being built around you," Torkan said. Speaking with Eurogamer, Guerrilla producer Poria Torkan said making a PS4 launch title was particularly difficult because the developer was working with ever-changing hardware and software - even though, as a Sony-owned studio, it was as close to the console as could be expected. ![]() ![]() It was a different case, of course, with Shadow Fall. Guerrilla Games is busy working on a significant four-player co-op expansion to its PlayStation 4 launch title Killzone Shadow Fall - but it's also busy working on its secret next effort on the console.Īccording to the Dutch developer, its next game will benefit from its creators having had plenty of experience with the finished version of Sony's console. ![]()
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